Sunday, November 9, 2008

Rohan Online Guide - Dark Elf Class Guide - Warlock Build

Dark Elf Warlock Class Build (PvP/Group PvP)

The Warlock specializes in dealing out some massive aoe damage and crippling opponents. This build gives you a few hit points but mostly magic attack power. Its important for a Warlock to keep mobs and opponents away from them or you will die quickly.

Stat Build: This build has a little bit of points in VIT but most of it is distributed into intellegence for maximum magic attack power. You will have trouble with your mana bar with the low psyche points.

PvE: Soloing with the Warlock is fairly easy as long as you don’t have to cast too many skills to kill the mob and can do most of the work with your basic ranged attack. You have some devastating spells for damage but at a high cost and your mana bar will deplete very quickly. Mana Coil will help you out alot but with a 15 second cool down you must use your skills sparingly when waiting for the skill and pot cool downs. You will have alot of success when partying in high level mob grinds as you will be counted on to provide most of the damage and killing for the party. At early levels it will be really tough to dungeon grind as your first aoes don’t do alot of damage but will do enough to get aggros from them. You will find that you will be dying alot without a Healer looking out for you. At later levels you will be the focus point in dungeon grinding and will excel there. You have access to Rise Root, Pollution Mind, and Magic Push. Pollution Mind is a poweful DoT AoE and Rise Root which stuns your opponents and mobs so that other party members can slash away. If you are getting mobbed bad in a dungeon with your aggro you can cast Magic Push followed by Rise Root and you will be okay.

PvP: Warlocks are very good in pvp but their downfall is low mana pool. You can cause some devastating damage but must do so quickly as your mana goes fast with the spamming of those skills. You have a couple good spells to cast so stun and root your opponents using Cold Wave and Rise Root. You can push away melee classes away with Magic Push which is very useful in 1v1 pvp There are so many pvp options available in this build. Broken bag and Broken Treasure can cripple your enemies mobility and disable their equipment bonuses. Using Snatch and Ability Drain are also extremely effective. What makes this build a PvPing machine is also its downfall. Your mana pool is your own worst enemy so kill em fast! Warlock will also excel in group pvp focusing mainly on Magic Push and Riseroot to push away enemies and leave them stuck in their tracks.

Stat Point Build at Level 99



The recommended spell upgrades: (Dark Elf Mage Tree)



1. Cold Wave-Level 5: Paralyzes the target for 6 seconds.
2. Dark Message-Level 5: Boosts HP and MP by 1800% of the user’s level. Lasts 30 mins.
3. Cure Silence-Level 1: Cure Silence (Disable Skill) effect. You can use this skill even when you are under the silence effect.
4. Dark Eyes-Level 1: Can detect vanish effect within 30m radius. 15% boost in magic attack. Same effect granted to party members.
5. Broken Barrier-Level 1: Destroys your opponent’s Magic Barrier and/or Mana Guard.
6. Magic Boost-Level 5: Critical hit rate increased by 6%. Lasts 30 mins.
7. Mana Coil-Level 5: 150% boost in damage given. 90% of given damage absorbed as MP.
8. Strong Mind-Level 5: 140% boost in Intelligence and 200% in Psyche is applied to the damage boost for critical hits. Lasts 30 mins.
9. Intelligence Beam-Level 5: 400% Intelligence boost applied to magical damage.
10. Broken Bag-Level 5: Maximum weight your target can carry drops by 40%. Magical resistance drops 50%. Lasts 30 seconds.
11. Wide Encourage-Level 1: Attacks all targets within a 10m radius. 150% Intelligence boost applied to damage.
12. Magic Reflection-Level 1: Receive only 40% of magic damage, and reflect 30% to the attacker. Lasts 20 seconds.
13. Wide Pollution-Level 1: Attacks all targets within a 10m radius. 600% psyche boost applied to magical damage. Lasts 15 seconds.
14. Portal Warp-Level 1: Warp using the portal stone. Regular portal stone can be used to move all party members that are within 7m.

The recommended spell upgrades: (Dark Elf Warlock Tree)



1. Staff Mastery-Level 5: 15% boost in Staff Damage 15% boost to Staff Damage. Lasts 30 mins.
2. Add Intention-Level 5: Poison Damage boost by 50 Adds 50 pts of poison damage for 5 mins. Same applied to party members.
3. Intelligence Shield-Level 5: 27% of your Intelligence is applied to the damage you receive, but slowly decreases. Lasts 16 mins.
4. Foresome Shield-Level 1: Protects you from Stun / Root spells for 30 secs. You can use this skill during Stun / Root mode.
5. Revealing-Level 1: Prevents your opponents from using Vanish mode for 2 mins.
6. Ability Drain-Level 5: Status drops by 40 Absorbs 40 Status Points from your opponent for 16 secs.
7. Count Blow-Level 5: 400% of your Kill Count is applied to your Attacks Skill Damage. Lasts 30 mins.
8. Magic Push-Level 1: Pushes back opponents that are around you, and gives a 150% Magical Damage boost.
9. Breakability-Level 1: Disables your opponent’s Disorient skill. Lasts 15 secs.
10. Magic Mirror-Level 5: Reflects 90% of damage received and 2 attack effect. Lasts 50 secs.
11. Pollution Mind-Level 5: Damage in 3 second intervals. For 15 secs, 8 targets within a selected area will receive tick damage 200% user’s INT.
12. Area Toxic Potion-Level 1: Regular potion use disabled Disables the use of regular potions to 4 of your opponents within a selected area. Lasts 10 secs.
13. Low Master-Level 1: Attack Skill level drops by 1 Opponent’s attack skill level is lowered by 1. Lasts 15 secs.
14. Rise Root-Level 5: 140% of your Intelligence is applied to your damage. Stuns 8 opponents for 6 secs within a 10M radius.
15. Snatch-Level 1: Absorbs 1 buff skill from your opponent. Lasts 3 mins.
16. Prevent Pet-Level 1: Pet Effects are prevented for 30 secs.
17. Fake Death-Level 1: Feigns Death, resets any monsters Hatred value and causes you to become Invincible for 5 secs.
18. Erase Ability-Level 2: Resets the 1st or 2nd set of your skills. (Including the Skill upgrade stone)
19. Broken Treasure-Level 5: Disables target’s equipment bonuses for 14 secs. 190% boost to Magical Damage, 25% dot.

Credits: freetoplaymmorpgs.com/rohan-online

Rohan Online Guide - Dark Elf Class Guide - Wizard Build

Dark Elf Wizard Class Build (Pure Group PvE/Pure Group PvP)

The Dark Elf Wizard is group pve and group pvp powerhouse. They have the ability to mow down mobs and deal massive damage with a large assortment of AoE’s. It is best to go with intelligence build until level 50 before switching to the wizard type build.

Stat Build: This build contains a few HP but most of it goes into Psyche to maximize the AoE’s associated with psyche. There also are some points added to intelligence so that you can get a little more magic attack damage when the psyche boosts are applied.

PvE: The wizard is best used in party grinding in dungeons. You have a ton of aoes and a large mana supply to sustain them. You will cut down mobs quickly and you and your party will level very quickly. Only problem you may run into is will there be enough mobs to kill. Soloing really won’t work too well with a wizard as your main damage dealing spells are aoe and will draw aggro to you. If you are in low spawn areas you can take on 2 or 3 at a time with your AoE spells but thats taking a chance. If you are skilled enough you can drop Eternal Darkness on mobs and put them to sleep so that you can wait for your AoE cooldowns. Magic Multi Arrow does a ton of damage but has high cool down of 25 seconds so you are limited in your 1v1 attacks. You can use your Destroy skill to attack 6 enemies at once with your normal attack for 2 minutes. Its nice to have a unlimited AoE attack.

PvP: Wizards are not ideal for 1v1 PvP as they are very limited in 1v1 attack spells. However it can be done if you are a good micro manager. You can use some of your AoE’s in 1v1 pvp but they are pricey. Magic Multi Arrow will be your main weapon for defeating enemies. A good combination of Broken Bag, Cold Wave, Strike Bash, and Wide Pollution can do a good job dealing constant damage and limiting your opponents mobility. You are best suited for group pvp and will have alot of fun doing it. With all your damage dealing AoE’s and AoE stuns will frusterate groups of enemies while crippling their mobility allowing other damage dealers help strike them down.

Stat Point Build at Level 99



The recommended spell upgrades: (Dark Elf Mage Tree)



1. Cold Wave-Level 3: Paralyzes the target for 4 seconds.
2. Dark Message-Level 5: Boosts HP and MP by 1800% of the user’s level. Lasts 30 mins.
3. Cure Silence-Level 1: Cure Silence (Disable Skill) effect. You can use this skill even when you are under the silence effect.
4. Dark Eyes-Level 1: Can detect vanish effect within 30m radius. 15% boost in magic attack. Same effect granted to party members.
5. Broken Barrier-Level 1: Destroys your opponent’s Magic Barrier and/or Mana Guard.
6. Magic Boost-Level 5: Critical hit rate increased by 6%. Lasts 30 mins.
7. Mana Coil-Level 1: 30% boost in damage given. 50% of given damage absorbed as MP.
8. Strong Mind-Level 5: 140% boost in Intelligence and 200% in Psyche is applied to the damage boost for critical hits. Lasts 30 mins.
9. Broken Bag-Level 5: Maximum weight your target can carry drops by 40%. Magical resistance drops 50%. Lasts 30 seconds.
10. Wide Encourage-Level 1: Attacks all targets within a 10m radius. 150% Intelligence boost applied to damage.
11. Magice Reflection-Level 1: Receive only 40% of magic damage, and reflect 30% to the attacker. Lasts 20 seconds.
12. Wide Pollution-Level 5: Attacks all targets within a 10m radius. 1000% psyche boost applied to magical damage. Lasts 15 seconds.
13. Portal Warp-Level 1: Warp using the portal stone. Regular portal stone can be used to move all party members that are within 7m.

The recommended spell upgrades: (Dark Elf Wizard Tree)


1. Staff Mastery-Level 5: 15% boost in Staff Damage 15% boost to Staff Damage. Lasts 30 mins.
2. Add Temper-Level 5: Attack Skill Damage boost by 300. 300 pts added to your Attacks skill damage. Lasts 5 mins.
3. Mentality Shield-Level 5: Shield from Damage 32% of your Psyche shields the damage you receive. Lasts 16 mins.
4. Foresome Shield-Level 1: Protects you from Stun / Root spells for 30 secs. You can use this skill during Stun / Root mode.
5. Revealing-Level 1: Vanish disabled Your opponent’s Vanish mode is disabled for 2 mins.
6. Count Blow-Level 5: Target + 8 behind the target will receive 400% PSY Magical Damage. 15M radius.
7. Magical Piercing-Level 5: Boost in Attack Skill Damage 400% of your Kill Count is applied to your Attacks Skill Damage. Lasts 30 mins.
8. Weakness-Level 5: 20% drop in Maximum HP & MP 20% decrease to your opponent’s maximum HP & MP. Lasts 50 secs.
9. Multi Magic Arrow-Level 5: 50% of your Psyche is applied as Damage to your opponent. 6 attacks.
10. Group Mortal Immune-Level 1: You and your party members are immune to Critical Damage. Lasts 60 secs.
11. Area Dispel-Level 1: Randomly deletes 1 of the buffs that 4 of your opponents possess within a selected area.
12. Ring Burst-Level 5: 190% of your Psyche is applied to increasing the damage you deal to 8 opponents within 10M radius.
13. Mirror Strike-Level 5: 1 time stun to the attacker One time 5 sec Stun to the attacker. Duration 40 secs.
14. Strike Bash-Level 5: 140% of your Psyche is applied to your Damage. Stuns 8 opponents for 5 seconds that are within a 10M radius.
15. Killing Time-Level 1: 2 Cooldown times eliminated Cooldown time eliminated when using regular skills. Lasts 30 secs.
16. Eternal Darkness-Level 1: Makes 4 of your opponents within a 10M radius sleep for 10 secs. Wake up upon receiving damage.
17. Erase Ability-Level 2: Resets the 1st or 2nd set of your skills. (Including the Skill upgrade stone)
18. Destroy-Level 5: Broaden regular attack range Widens the range of your regular attack for 2 mins. Hits 6 opponents. 18% boost in damage.

Credits: freetoplaymmorpgs.com/rohan-online

Saturday, November 8, 2008

Rohan Online Guide - Dekan Class Guide - Dragon Fighter HP Bomber Build

Rontu’s HP Bomber build for Dragon Fighter

Here’s a simple, effective build that should give you an easy time going solo in the early levels, and has good promise for future PvP-ing and high level PvE. However, keep in mind this is for lvl 1-50, I’ll think about how to best work it into either Dragon Knight or Dragon Sage at a later time, because I believe it can work for both.

Stats:
You can either go pure vit or get your str around 35-40 going 1str/3vit, then pump vit the rest of the way. I took the latter choice. Dex should be low (as I will explain later) I recommend adding 1 or 2 dex every 5 levels. Around lvl 50 you should have 40ish dex, should be sufficient at that time.

Gear:
In general for armor and accessories, you’ll want something with physical and/or magical defense bonus (usually comes from armor) and high resistance bonus (these are from accessories). Also look for vit bonuses in your armor and weapons. Str bonus is not a must, but it’s nice to have. Again, we’re focusing on your vit and defense.

Important Skills:
Health Funnel:This is an absolute must for this build. You will need it to replenish your HP for damage output from Forefoot Swing. Max this ASAP.

Forefoot Swing (FFS):THE damage dealer of this build. Your vit is high, and this skill bases the damage off of HP percentage. So logically, high hp = high damage. Use this in conjunction with health funnel to keep yourself alive and pumping out the Forefoot Swing "hp bombs". This attack never misses, hence the low dex needed.

Dragon’s Power:You need this to get FFS. It’s a nice buff and definitely good to have. Keep it up whenever you’re fighting. Max this as soon as you max FFS.

Health to Mana:Rank 1 is enough for this. Your mana pool is small, and your HP pool is huge, so a couple of casts and your mana should be regen to near full. You can cycle this with Mana to Health and Health Funnel to basically replenish your mana and health very quickly,faster than you would if you were sitting, and without the need for pots.

Micellaneous Skills:
Elemental Imbue:Pick one and don’t invest more than 1 point in these. They consume mana at a constant rate, and you need that mana for your other more important skills. The damage you’ll be dishing out from this is insignifact compared to the regular dmg output of FFS. I recommend blaze or dark, and you can use it at early levels, but later on they’re just not necessary and can be a burden to your MP.

Taunt:Of course you have to get this to proceed in the skill tree. In parties, it’s pretty useful since you can take a beating and keep monsters off your squishier members.

Dragon’s Tail:This is necessary to get in order to learn Health Funnel. So far I’ve only put 1 point in this. It’s decent damage early on, but soon you’ll realize that FFS does a greater amount of damage and is a better use of your mana. It’s your choice whether you pump this or not, but put priority in FFS.

Mana to Health: EDIT: Changed to recommend 1 point in this. 1 point is all you need. Again, cycle this with HtM to be a self hp/mp regenerator. It’s optional to pick up this skill, it’s good at early levels but later on Health Funnel does a better job. Still good to have for a quick heal.

Method:
Alright, let me explain how to use this build. Before the fight, buff yourself with Dragon’s Power. Engage a monster and use FFS and (optionally) Dragon’s Tail. If you need healing, use F1 to target yourself and use Health Funnel (it won’t work unless you target yourself). Then just retarget the monster and let yourself auto attack until FFS is recharged again, then use it again. Repeat until monster dies. Make sure you keep an eye on your HP, and if you’re getting mobbed, don’t spam FFS as much. Use Health to Mana when you’ve got maybe 1/4 MP, and Mana to Health for a little bit of extra HP healing here and there. Outside of battle, when your HP and MP are low, simply cycle MtH and HtM back and forth until your HP and MP are nearly full again, and you can throw in a health funnel in there for good measure.

Notes:
- With this build I can take on mobs at 2-3 levels above me, sometimes up to 3 of them, and more at levels equal or below me. I never have to rest and only use pots when the situtation gets tight (too many monsters).
- With that said, do not think you’re invincible. You can’t rush in rambo style and think you’re gonna live through it. Health Funnel has a cooldown so play wisely and don’t overdo FFS without watching your health. You’re still gonna be pretty tough though with your massive HP. Run when things get bad.
- You can actually play a bit of support role as well. If you’re partying with someone who has a better damage output, best to let them do the attacking and you should be using FFS less. Instead, keep your MP/HP up with HtM and keep their health up with Health Funnel. Make sure they aggro first so you don’t have your hands full.

I’ll be working on how to best proceed with this build into either a Dragon Knight or Dragon Sage, it has potential for either depending on stat distribution. Or you can just get a stat reset but I’m not sure how to get that yet lol. More to come soon hopefully. For now, I’d love some comments or insights into things you feel should be changed or what works for you.

Credits: freetoplaymmorpgs.com/rohan-online

Saturday, July 12, 2008

Rohan Online Guide - Elf Class Guide - Templar Build

Elf Templar Class Build (Pure PvE/Pure PvP)

This is an awesome build for the Elf Templar, great at PvE and great at PvP. Templars are in a sense battle priests. They are extremely difficult to kill in PvP and PvE making it easy to solo and great in parties.

Stat Build: This builds points are mostly distributed in Psyche but has some points in intelligence too. The main reason I put points into intelligence is to get the most out of the Hammer based attacks and the DoT’s (Poison). This also leaves room to add skill points to some of the intelligence/psyche based healing and attack spells. I suggest if you get enough skill stones from cash shop or finding them from mobs you shoudl put them in Mental Barrier or Party Absorb HP, and Absorb HP.

PvE: You have access to Magic Barrier and MP barrier making you impenetrable and nearly impossible to kill. With these skills in your arsenal you will be able to take on multiple mobs at the same time and destroying then quickly without seeing your HP bar ever go down. Doing your quests and solo grinding is a breeze, your only problem is that you might get bored lol. This build allows you to be able to tank some smaller bosses and not feel much pain. However larger bosses that have alot of HP and do alot of damage it might not be a good idea to tank since you have very low hp. This build even allows you to act as a priest in a party if a pure priest cannot be found. Has good healing and good ressurection skills. Unfortunately you can do the killing in the party and need to focus on party survival unless you are great at doing some light killing and healing at the same time.

PvP: This build and the Templar are very good in PvP. They don’t have a huge amount of DPS but they can outlast most classes as they can absorb a ton of damage with MP Barrier and Magic Barrier and on top of that they can heal themselves making them immortal. You can severely weaken opponents using Dispel on them and deleting their buffs and you have the ability to cast Reflection which makes you immune to enemy harmful effects and casts them back at them. If you are low on mana or your absorbtion buffs are out you can use the Teleport spell to buy you some time for a recast of them.

Stat Point Build at Level 99



The recommended spell upgrades: (Elf Healer Tree)



1. Heal-Level 5: Heals the target by 600% of Intelligence and 600% of Wisdom.
2. MP Recovery-Level 5: Increases the MP recovery speed of the target by 60% for 15 minutes.
3. Root-Level 1: For 4 seconds the target is unable to move.
4. Cure Confusion-Level 1: Cures the target of confusion.
5. Divine Aura-Level 1: Party only skill. When monsters become hostile, instantly resets the aggro value of the caster.
6. Cure Silence-Level 1: Cures target of Silence.
7. Magic Buff-Level 5: Increases the magical attack power of the target by 25% for 30 minutes.
8. Group Heal-Level 5: Heals the entire party by 700% of Wisdom and 200% of Intelligence.
9. Reveal Hidden-Level 1: Hidden players and monsters in a radius of 12 will be revealed for 30 seconds.
10. Magic Barrier-Level 5: Absorbs physical damage 12 times the caster’s Wisdom, lasts 60 seconds if not all damage is absorbed.
11. Teleport-Level 1: Instantly teleports 7 meters in the direction that the caster selects.
12. Resurrection-Level 1: Resurrects target of up to level 20 with 10% of HP.
13. Poison-Level 5: Deals 10 ticks of damage over time by 100% of Intelligence and 50% of Wisdom over 30 seconds.
14. Kill Time-Level 1: Causes the next skill cast to not have a recast time. Effective duration 15 minutes if unused.

The recommended spell upgrades: (Elf Templar Tree)



1. Wisdom Buff-Level 5: Increases the Wisdom of the target by 15% for 30 minutes.
2. Reincarnation-Level 5: Resurrects target of up to level 100 with 75% HP and MP. Restores 70% of the experience lost.
3. Intelligence Buff-Level 5: Increases the Intelligence of the target by 15% for 30 minutes.
4. Rebirth-Level 1: If the caster dies within 30 seconds of using this skill, experience loss will not apply.
5. Absorb HP-Level 1: 3% of physical damage dealt is converted into HP.
6. Dispel-Level 5: Randomly removes 5 buffs from an enemy or 5 debuffs from a friendly target.
7. Holy Hammer-Level 5: Increases 1-handed hammer damage by 12% and attack speed by 60% for 30 minutes.
8. Party Absorb HP-Level 1: 2% of physical damage dealt is converted into HP for the entire party.
9. Reflection-Level 5: Harmful skill effects and debuffs are reflected back to the caster for 50 seconds.
10. Holy Crash-Level 5: 1-handed hammer attack skill with damage equal to 500% of Intelligence. Also stuns the target.
11. MP Barrier-Level 5: Each 10 HP damage taken is converted to 10 MP consumed.
12. Unravel-Level 1: Removes root status from the target.
13. Hammer Stun-Level 5: 1-handed hammer attack that damages 8 enemies in a radius of 14 meters and stuns for 6 seconds.
14. Final Crash-Level 5: Attack spell with damage equal to 800% of Wisdom.
15. AOE MP Drain-Level 5: Attack spell that damages the target and X enemies around it with 90% MP damage and does 14 times that amount as HP damage.
16. Cast Over-Level 1: The next skill used within 30 seconds can be cast instantly.

Credits: freetoplaymmorpgs.com/rohan-online

Sunday, July 6, 2008

Rohan Online Guide - Item Level Refining Guide

Steps

  1. Buy level 7 armor from merchant, cheapest one there is or a cheapest weapon.
  2. Go to level refiner and use the cheap armor to refine its level by 1 (costs only 15 crones) to see the pattern that level refine gives at the moment. Example: S, F, F, F, S, F, S, S etc.
  3. Soon, after 10-15 refines of cheap armor you will notice the pattern and from now on it's your logic. Use cheap armor on lvl 1 refine for fail predictions, and choose weapon or armor you really wish to lower on lvl 3 success predictions. It's quite easy as you will probably notice.


This way you will spend only the amount of money you really have to instead of 3x more. I usually fail once or twice during the process. But as the screens show it's possible and my new char have something to bash with 'till level 40. :D

Hope this helps at least a bit. I know it helped me.

Warning! Failing sometimes result in destroying an item you refine. I lost my lvl 40 axe refined to lvl 19 due to 3 fails. So be careful.

P.S. I'm currently doing a research on that damned stat refiner. He's giving me a headache, but as far as i know, safest way to lower the stats is going -1. In case the stat requirements are 90+ it's really waste of time and money... for now at least ;)

Refined Blood Dirk level 40 to level 16


Refined Royal Glaive level 30 to level 15


As for combining armors/weapons I can't say anything 'cause I haven't tried it yet. Feel free to experiment with cheap gear :) There has to be some catch, if not the same one for level refining.

As for patterns... I really can't say: go 3 S, 1 F, 1 S, 2 F etc... It's never the same and there is no point of writing it down. But, my logic tells me that after 2 S and 1 F there is S coming. Just don't think the old fashion way like: it failed 3 times, so it's gotta be success now. I say again, if you're not sure put that low level armor again and check if your logic was correct. You'll get the hang of it. It takes some time to practice. :)

And yes. There is a warning above for destroying your item due to failure


Credits: slavac from Rohan Online Forum